The ongoing archive of my life’s work. If you find my charger let me know. My phone's at 1% again.
drawing my shadows
when you were young, you used to create
you drew with your crayons, you spilled all the paint
a blank sheet of paper could fly or could float
a notebook was filled with the songs that you wrote
some blankets and pillows, a book and a light
were all that you needed to play through the night
but as you got older priorities shifted
and you slowly lost sight of the art you were gifted
a pencil and paper for notes during meetings
the chat message threads were all you were reading
this time that you spent with your screen in your bed
is time that you could have been dreaming instead
so ask yourself now if you love what you do
if your routines and habits are making you blue
that feeling of wonder you had as a child
is still there inside you it's what makes you smile
i know life can be busy but time does not slow
so remember to do what you loved long ago
August 1, 2021
I love patterns, grids, and rules. Design has a lot of them. I liked these rules so much I spent the last 6 years getting better at following them.
This all started because I was so determined to figure out what my style was as a designer. I wanted to specialize. And giving myself rules would help me do that. For a while I would label myself as only an illustrator, then a brand designer, product designer, visual designer, and so on. And for a while, I thought I landed on a great combination of Product & Brand Designer. Nothing like a good ampersand. This was my design world. Logos and interfaces, circles and squares. And eventually, that's all I would share through my portfolio, dribbble, and instagram. I had done it. I had specialized in something and my accounts looked consistent, curated, stylized.
The biggest driver of staying consistent was my instagram. Back in 2015, I made a lot of logos. 365 wonderfully terrible logos. And for some reason, 80 thousand people liked them too. It's hard for me to look back on old work. I am very critical of the quality and often archive anything I think could be made better. So… the whole project. * Poof * I spent the next 5 years working with various startups and developing my style. And then decided to revive the account. Since I had finally specialized my art became a brand. Everything was usually made in Figma and always on a screen. My rules had made the work I love too predictable and physically draining on my eyes. So I turned to other creative outlets. I painted, drew comics, built things, made pottery, played piano. And like any kid who wants to see their work on the fridge I wanted to share these other forms of my art. But I couldn't. I was too concerned about breaking up the style I had worked so hard to create. How could I post a cute drawing of a succulent next to the hyper-minimal animal logo? The solution was domain after domain of branded side projects. Everything was in its little box. I apologize for all the usernames I've parked.
This was working until I started falling behind my projects. Priorities shifted. The world shut down. Learned about mental health. And stopped creating. I still had my full-time job. And I love it. But the side projects and personal work just weren't there. I called it a break, but I think I was stuck in my own rules.
So I'm saying goodbye. (so dramatic) To the account that helped me make design a career, to specializing, to following so many rules.
And starting over.
And writing more.
And going to bed on time.
And checking in on close friends and family.
And using less screens.
And more sunscreen.
hello boba logo
elements but smaller
bird & branch logo
zoom design system
little brother co.
cloud & volcano
dragonite & lapras
Here was a working build of the game. As you can see we couldn't get the hitboxes just right.
no.1 - no.3
sea & sky
ah here it is! thanks for the help. you’ve got an eye for details. or maybe waaaay too much free time. if you like making digital products not boring send me a message. have a good one! – steven
pineapple duck figures
choose your own adventure
koi game concept
circle of friendship
we hot album cover
animal + animal
pineapple duck clay
friends before time
land of zelda
This was the project that I credit with launching my career. Not the work itself, but the connection I made becuase of it. After sharing on Behance it caught the eyes of John Schlemmer, Google's animation lead. Within a few weeks had animated each illustration. The project ended up on Tumblr and went viral.
A few months later, my wife had suprised me with a tour of the Google campus with John Schlemmer himself. I remember pulling an all nighter putting together my first webflow site as my "resume" for Google. John was the nicest, most genuine designer I had met, doing incredible work. From then on my goal was to develop my skills enough to work at google on a project with him.
video game animals
Used the biggest kitchen knife I could find. Shot on my iPhone 4s, edited in Union app
a dice game
Need: Minimum of 2 Players, Cup, and 4 dice
Start the game:
Players sit in a circle and roll to pick the Dealer. Lowest number gets to be the Dealer. Roll between ties
Dealer gets the cup and 3 dies. The first Player is the person to the left of the dealer. (Game goes clockwise) Player rolls 1 die to determine how many turns they get in a match
Dealer goal: score “__” amount of dealer points to win the game. Amount of dealer points to win the game is determined by adding 2 to the number of players in the game (including the dealer)
Player goal: add faces of dice to equal 10
One turn in a match:
- Dealer starts the match by rolling 3 dice. Keeping them under the cup
- Player can call ODD, EVEN, SWITCH, DISCARD, or ROLL
Odd and Even rules:
- If they guess odd and there are no odd dice the turn ends
- If they guess even and there are no even dies’ the turn ends
- Odd and even can be called before switch, but they cannot be called after switch
- Player switches the die/dice he has outside the cup for the ones under the cup
- Switch can only be called if they have dice outside the cup
- discard can only be called at the end of a turn
- the Player can only discard die per turn
- Discard can only be called if they have dice outside the cup
- Dealer gives the correct dice according to what the Player calls
- Player says Roll at any time for a new turn to begin
REPEAT or END the match if player scores ten points or if they use all their turns
Dealer wins the match: Dealer gets one dealer point and starts dealing to the next Player in the circle
Player wins the match: They become the dealer and start dealing to the next Player in the circle
Game ends when a player who is a dealer gets the said amount of dealer points
December 3, 2012
Ⓒ steven crosby – 2021