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The ongoing archive of my life’s work. If you find my charger let me know. My phone's at 1% again.

2021

drawing my shadows
October 12, 2021
October 12, 2021

paper planes
August 29, 2021
August 29, 2021

when you were young, you used to create

you drew with your crayons, you spilled all the paint

a blank sheet of paper could fly or could float

a notebook was filled with the songs that you wrote

some blankets and pillows, a book and a light

were all that you needed to play through the night

but as you got older priorities shifted

and you slowly lost sight of the art you were gifted

a pencil and paper for notes during meetings

the chat message threads were all you were reading

this time that you spent with your screen in your bed

is time that you could have been dreaming instead

so ask yourself now if you love what you do

if your routines and habits are making you blue

that feeling of wonder you had as a child

is still there inside you it's what makes you smile

i know life can be busy but time does not slow

so remember to do what you loved long ago

avatar
August 2, 2021
August 2, 2021

starting over

August 1, 2021

I love patterns, grids, and rules. Design has a lot of them. I liked these rules so much I spent the last 6 years getting better at following them.

This all started because I was so determined to figure out what my style was as a designer. I wanted to specialize. And giving myself rules would help me do that. For a while I would label myself as only an illustrator, then a brand designer, product designer, visual designer, and so on. And for a while, I thought I landed on a great combination of Product & Brand Designer. Nothing like a good ampersand. This was my design world. Logos and interfaces, circles and squares. And eventually, that's all I would share through my portfolio, dribbble, and instagram. I had done it. I had specialized in something and my accounts looked consistent, curated, stylized.

The biggest driver of staying consistent was my instagram. Back in 2015, I made a lot of logos. 365 wonderfully terrible logos. And for some reason, 80 thousand people liked them too. It's hard for me to look back on old work. I am very critical of the quality and often archive anything I think could be made better. So… the whole project. * Poof *  I spent the next 5 years working with various startups and developing my style. And then decided to revive the account. Since I had finally specialized my art became a brand. Everything was usually made in Figma and always on a screen. My rules had made the work I love too predictable and physically draining on my eyes. So I turned to other creative outlets. I painted, drew comics, built things, made pottery, played piano. And like any kid who wants to see their work on the fridge I wanted to share these other forms of my art. But I couldn't. I was too concerned about breaking up the style I had worked so hard to create. How could I post a cute drawing of a succulent next to the hyper-minimal animal logo? The solution was domain after domain of branded side projects. Everything was in its little box. I apologize for all the usernames I've parked.

This was working until I started falling behind my projects. Priorities shifted. The world shut down. Learned about mental health. And stopped creating. I still had my full-time job. And I love it. But the side projects and personal work just weren't there. I called it a break, but I think I was stuck in my own rules.

So I'm saying goodbye. (so dramatic) To the account that helped me make design a career, to specializing, to following so many rules.

And starting over.

And writing more.

And going to bed on time.

And checking in on close friends and family.

And using less screens.

And more sunscreen.

From,

Steven

frog
May 31, 2021
May 31, 2021

birdhouse
April 30, 2021
April 30, 2021

path
February 10, 2021
February 10, 2021

elephant
February 4, 2021
February 4, 2021

bunni
January 31, 2021
January 31, 2021

2020

drop wordmark
December 26, 2020
December 26, 2020
natur
December 17, 2020
December 17, 2020
sparrow
November 17, 2020
November 17, 2020
emotimugs
November 5, 2020
November 5, 2020
snail
October 16, 2020
October 16, 2020
hello mail
October 15, 2020
October 15, 2020
mail ui
October 12, 2020
October 12, 2020
toucan
September 16, 2020
September 16, 2020
rainbow
August 20, 2020
August 20, 2020
flow
August 20, 2020
August 20, 2020
willo brand
image
image
July 9, 2020
July 9, 2020
volcano
June 18, 2020
June 18, 2020
creatures
June 18, 2020
June 18, 2020
pocketblocks
June 14, 2020
June 14, 2020
hello boba logo
May 29, 2020
May 29, 2020
objects
May 11, 2020
May 11, 2020
elements but smaller
April 27, 2020
April 27, 2020
chameleon
image
April 3, 2020
April 3, 2020
elephant
March 26, 2020
March 26, 2020
toast logo
March 10, 2020
March 10, 2020
logo concepts
Feb 11, 2020
Feb 11, 2020
minimals
image

2019

bird & branch logo
November 7, 2019
November 7, 2019
better identity
October 22, 2019
October 22, 2019
music player
September 18, 2019
September 18, 2019
dinosaur
August 12, 2019
August 12, 2019
zoom design system
image
Jun 14, 2019
Jun 14, 2019
feather logo
March 26, 2019
March 26, 2019
abc app
avatars
January 30, 2019
January 30, 2019
fall
January 14, 2019
January 14, 2019

2018

little brother co.
December 30, 2018
December 30, 2018
feathers
December 17, 2018
December 17, 2018
monarch
November 15, 2018
November 15, 2018
personal mark
Oct 29, 2018
Oct 29, 2018
better logo
September 12, 2018
September 12, 2018
avatar
August 22, 2018
August 22, 2018
cloud & volcano
image
August 18, 2018
August 18, 2018
dragonite & lapras
image
element song
July 23, 2018

glass
July 17, 2018
July 17, 2018
avatar
July 12, 2018
July 12, 2018
pocketblocks ui
image
image
July 10, 2018
July 10, 2018

Here was a working build of the game. As you can see we couldn't get the hitboxes just right.

zoom illustrations
no.1 - no.3
image
image
Jun 7, 2018
Jun 7, 2018
sleeping giants
Apr 25, 2018
Apr 25, 2018
friends
Apr 21, 2018
Apr 21, 2018
overwatch
Apr 7, 2018
Apr 7, 2018
ipod x
Mar 16, 2018
Mar 16, 2018
avatar
March 3, 2018
March 3, 2018
ganymede
February 19, 2018
February 19, 2018
characters
image
February 7, 2018
February 7, 2018
birdhouse
Jan 20, 2018
Jan 20, 2018
sea & sky
Jan 12, 2018
Jan 12, 2018
elements
January 11, 2018
January 11, 2018

2017

wave
October 17, 2017
October 17, 2017
shapes
comic no.1
September 26, 2017
September 26, 2017
rise
Sep 20, 2017
Sep 20, 2017
koi
image
August 23, 2017
August 23, 2017
avatar
atlas
May 29, 2017
May 29, 2017
ideas
May 21, 2017
May 21, 2017
pokémon cards
Apr 11, 2017
Apr 11, 2017
low battery

ah here it is! thanks for the help. you’ve got an eye for details. or maybe waaaay too much free time. if you like making digital products not boring send me a message. have a good one! – steven

image
sand logo
April 6, 2017
April 6, 2017
feather
Apr 2, 2017
Apr 2, 2017
plants
Apr 1, 2017
Apr 1, 2017
pixel house
March 30, 2017
March 30, 2017
the unimals
February 6, 2017
February 6, 2017
pineapple duck figures
image
February 6, 2017
February 6, 2017
waterway logo
Feb 4, 2017
Feb 4, 2017
gameboy
January 24, 2017
January 24, 2017
paper planet
January 22, 2017
January 22, 2017
sand
Jan 12, 2017
Jan 12, 2017

2016

avatar
November 13, 2016
November 13, 2016
island
November 5, 2016
November 5, 2016
leaves
November 3, 2016
November 3, 2016
saturn
October 31, 2016
October 31, 2016
calculator
August 27, 2016
August 27, 2016
gyarados
August 20, 2016
August 20, 2016
illustrations
image
image
image
image
June 20, 2016
June 20, 2016
icons
April 26, 2016
April 26, 2016
character
April 11, 2016
April 11, 2016
choose your own adventure
image
image
March 26, 2016
March 26, 2016

2015 +

pokémon ios
December 23, 2015
December 23, 2015
koi game concept
September 3, 2015
September 3, 2015
circle of friendship
September 1, 2015
September 1, 2015
365 logos
August 20, 2015 - August 20, 2016
watercolor
image
image
August 20, 2015
August 20, 2015
we hot album cover
image
June 1, 2015
June 1, 2015
animal + animal
image
image
image
image
image
May 12, 2015
May 12, 2015
pineapple duck clay
April 23, 2015
April 23, 2015
friends before time
April 22, 2015
April 22, 2015
land of zelda
April 15, 2015
April 15, 2015
porcelain
April 9, 2015
April 9, 2015
pokébiomes

This was the project that I credit with launching my career. Not the work itself, but the connection I made becuase of it. After sharing on Behance it caught the eyes of John Schlemmer, Google's animation lead. Within a few weeks had animated each illustration. The project ended up on Tumblr and went viral.

A few months later, my wife had suprised me with a tour of the Google campus with John Schlemmer himself. I remember pulling an all nighter putting together my first webflow site as my "resume" for Google. John was the nicest, most genuine designer I had met, doing incredible work. From then on my goal was to develop my skills enough to work at google on a project with him.

April 5, 2015
April 5, 2015
galaga
March 21, 2015
March 21, 2015
video game animals
image
image
image
image
March 1 - April 21, 2015
March 1 - April 21, 2015
explore
March 16, 2015
March 16, 2015
ice cream
March 8, 2015
March 8, 2015
paint Island
March 2, 2015
March 2, 2015
matter

Used the biggest kitchen knife I could find. Shot on my iPhone 4s, edited in Union app

February 25, 2015
February 25, 2015
reach
February 25, 2015
February 25, 2015
whale poster
November 6, 2014
November 6, 2014
rocketbloc
November 7, 2014
November 7, 2014
a dice game

Need: Minimum of 2 Players, Cup, and 4 dice

Start the game:

Players sit in a circle and roll to pick the Dealer. Lowest number gets to be the Dealer. Roll between ties

Dealer gets the cup and 3 dies. The first Player is the person to the left of the dealer. (Game goes clockwise) Player rolls 1 die to determine how many turns they get in a match

Dealer goal: score “__” amount of dealer points to win the game. Amount of dealer points to win the game is determined by adding 2 to the number of players in the game (including the dealer)

Player goal: add faces of dice to equal 10

One turn in a match:

  1. Dealer starts the match by rolling 3 dice. Keeping them under the cup
  2. Player can call ODD, EVEN, SWITCH, DISCARD, or ROLL

Odd and Even rules:

  • If they guess odd and there are no odd dice the turn ends
  • If they guess even and there are no even dies’ the turn ends

SWITCH rules:

  • Odd and even can be called before switch, but they cannot be called after switch
  • Player switches the die/dice he has outside the cup for the ones under the cup
  • Switch can only be called if they have dice outside the cup

DISCARD rules:

  • discard can only be called at the end of a turn
  • the Player can only discard die per turn
  • Discard can only be called if they have dice outside the cup
  1. Dealer gives the correct dice according to what the Player calls
  2. Player says Roll at any time for a new turn to begin

REPEAT or END the match if player scores ten points or if they use all their turns

Dealer wins the match: Dealer gets one dealer point and starts dealing to the next Player in the circle

Player wins the match: They become the dealer and start dealing to the next Player in the circle

Game ends when a player who is a dealer gets the said amount of dealer points

December 3, 2012

posters
image
image
image
image
December 2013 - February 2014
December 2013 - February 2014
wolfgang
image
October 2, 2013
October 2, 2013

Ⓒ steven crosby – 2021